Mercenary Talents

Bounty Hunter Mercenaries have many different talents they can choose from for healing and for DPS. I will be listing all of the talents available and discribe what each of these talents do.

Arsenal Talents

	Integrated Systems Integrated Systems Passive Increases healing received by [1 / 2]% and all healing done by [1 / 2]%.
Ironsights Ironsights Passive Increases Aim by [3 / 6 / 9]%.
Mandalorian Iron Warheads Mandalorian Iron Warheads Passive Increases the damage dealt by all missiles and Power Shot by [3 / 6]% and the healing dealt by Kolto Missile by [10 / 20]%.
Muzzle Fluting Muzzle Fluting Passive Reduces the heat cost of Power Shot and Tracer Missile by 9.
Custom Enviro Suit Custom Enviro Suit Passive Increases Endurance by [1 / 2]% and all healing received by [3 / 6]%.
Stabilizers Stabilizers Passive Reduces the pushback suffered while activating Power Shot, Concussion Missile, Tracer Missile and Unload by [25 / 50 / 75]%.
Upgraded Arsenal Upgraded Arsenal Passive Increases the effects of your gas cylinders while they are active:
Combustible Gas Cylinder: Increases tech critical hit chance by [3]%.
High Velocity Gas Cylinder: Reduces the heat cost of Rail Shot by [8].
Combat Support Cylinder: Increases tech critical hit chance by [3]%.
Target Tracking Target Tracking Passive Increases the critical bonus damage of Unload and Heatseeker Missiles by [15 / 30]%.
Power Barrier Power Barrier Passive Power Shot and Tracer Missile have a % chance to generate a Power Barrier that reduces damage taken by 2% for 15 seconds. Stacks up to 5 times.
Tracer Missile Tracer Missile

Cast Time: 1.5 seconds
Heat: 25
Range: 30m

Launches a missile at the target that deals X kinetic damage and applies a heat signature, reducing the armor rating by 4% for 1 seconds. Stacks up to 5 times. Heat signatures leave the target vulnerable to Rail Shot.
Afterburners Afterburners Passive Rocket Punch has a % chance to knock the target back several meters. In addition, Jet Boost's knockback effect is stronger and pushes enemies [2 / 4] meters further away.
Terminal Velocity Terminal Velocity Passive While High Velocity Gas Cylinder is active, critical hits with missiles and Unload have a X% chance to vent 8 heat. This effect cannot occur more than once every 3 seconds.
Light 'Em Up Light 'Em Up Passive Tracer Missile now applies an additional heat signature.
Jet Escape Jet Escape Passive Reduces the cooldown of Jet Boost by [5 /10 / 15] seconds and Determination by [ 15 / 30 / 45 ] seconds.
Riddle Riddle Passive Increases the damage dealt by Unload by 33%.
Tracer Lock Tracer Lock Passive Tracer Missile grants Target Lock, increasing the damage dealt by the next Rail Shot by 6%. Stacks up to 5 times.
Pinning Fire Pinning Fire Passive Unload has a X% chance per hit to slow the target's movement by 50% for 2 seconds.
Kolto Vents Kolto Vents Passive Vent Heat regenerates 7% of your maximum health over 10 seconds.
Barrage Barrage Passive Power Shot and Tracer Missile have a X% chance to finish the cooldown on Unload and increase the damage dealt by the next Unload by 25%. This effect cannot occur more than once every 6 seconds.
Power Overrides Power Overrides Passive Reduces the cooldown of Concussion Missile by [7.5 / 15] seconds and Thermal Sensor Override by [15 / 30] seconds.
Heatseeker Missiles Heatseeker Missiles

Instant
Cooldown: 15 Seconds
Heat: 16
Range: 30m

Fires several missiles that deal (LvlRankDmgAmnt * 0.17 + SpellPower * 2) - (LvlRankDmgAmnt * 0.23 + SpellPower * 2) kinetic damage. This damage is increased by 5% per heat signature on the target.

 

Bodyguard Prototype Talents

Med Tech Med Tech Passive Reduces the activation time of Rapid Scan by [0.25 / 0.5 / 0.75] secondsand reduces the cooldown of Healing Scan by [1.5 / 3/ 4.5] seconds.
Improved Vents Improved Vents Passive Vent Heat now immediately vents an additional [8 / 16] heat.
Hired Muscle Hired Muscle Passive Increases ranged and tech critical chance by [2 / 4 / 6]%.
Surgical Precision System Surgical Precision System Passive Reduces the pushback suffered while activating healing abilities by [35 / 70]% and reduces the threat generated by healing abilities by [5 / 10]%.
Critical Reaction Critical Reaction Passive Critical results with damage and healing abilities have a % chance to grant Critical Reaction, increasing alacrity by 5% for 6 seconds.
Supercharged Gas Supercharged Gas

Instant
Cooldown: 1.5 Seconds

Converts 30 charges of Combat Support Cylinder to supercharge your blasters, venting 16 heat and increasing all damage and healing dealt by 10% for 10 seconds. While active, the following abilities gain Supercharge effects: Power Shot: Heat cost reduced by 17. Unload: Heat cost reduced by 8. Healing Scan: Cooldown reduced by 100%. Kolto Missile: Places a shield on all targets, reducing damage taken by 10% for 15 seconds.
Empowered Scans Empowered Scans Passive Increases the healing done by Rapid Scan and Healing Scan by [3 / 6]%. In addition, Rapid Scan builds [3 / 6] charges of Combat Support Cylinder.
Power Shield Power Shield Passive Energy Shield now further decreases ability activation pushback by [30]% and makes you immune to interrupts.
Kolto Residue Kolto Residue Passive Kolto Missile has a % chance to leave Kolto Residue on affected targets, increasing all healing received by 5% for 15 seconds.
Kolto Missile Kolto Missile

Instant
Heat: 16
Range: 30

Heals up to 3 allies within 8 meters of the targeted area for (LvlRankHealAmnt * 0.034 + HealingPower * 1.08) - (LvlRankHealAmnt * 0.074 + HealingPower * 1.08).
Heat Dampening Heat Damping Passive Reduces the heat cost of Jet Boost, Concussion Missile and Electro Dart by [8].
Powered Insulators Powered Insulators Passive Reduces all damage taken by [2 / 4]% while Combat Support Cylinder is active.
Protective Field Protective Field Passive Increases all healing received by [10 / 20]% while Energy Shield is active.
Critical Efficiency Critical Efficiency Passive Healing Scan has a x% chance to reduce the heat cost of your next Rapid Scan by 16.
Reactive Armor Reactive Armor Passive Proactive Medicine now also provides 10% armor while active.
Proactive Medicine Proactive Medicine Passive Healing Scan has a % chance to apply Proactive Medicine to the target, healing for an additional ((LvlRankHealAmnt * 0.014 + HealingPower * 0.26) * 3) over 9 seconds.
Kolto Shell Kolto Shell

Instant

Range: 30m

Deploys a kolto shell around the target that has 10 charges and lasts 5 minutes. When damaged, the kolto shell loses 1 charge and heals the target for (LvlRankHealAmnt * 0.022 + HealingPower * 0.481) - (LvlRankHealAmnt * 0.026 + HealingPower * 0.481). This effect cannot occur more than once every 3 seconds. Only one Kolto Shell can be deployed at a time.
Cure Mind Cure Mind Passive Reduces the heat cost of Cure by [8]. In addition, Cure now removes negative mental effects.
Warden Warden Passive Increases the critical healing bonus of all heals by [3 / 6 / 9]%.
Emergency Scan Emergency Scan

Instant
21 Second Cooldown
Range: 30m

Instantly heals a friendly target for (LvlRankHealAmnt * 0.084 + HealingPower * 2.28) - (LvlRankHealAmnt * 0.144 + HealingPower * 2.28).

 

Firebug Talents

Integrated Cardio Package
Integrated Cardio Package
Passive
Increases Endurance by [1 / 2 / 3]%.
Iron Fist
System Calibrations
Passive
Increases alacrity by [2 / 4]%.
Bursting Flame
Advanced Targeting
Passive
Increases ranged and tech accuracy by [1 / 2 / 3]%.
Superheated Gas
Superheated Gas
Passive
Increases the damage dealt by Combustible Gas Cylinder by [10 / 20 / 30]% and its chance to be triggered by [2 / 4 / 6]%.
Gyroscopic Alignment Jets
Gyroscopic Alignment Jets
Passive
You have a X% chance to vent 8 heat when stunned, immobilized, knocked down or otherwise incapacitated.
Sweltering Heat
Sweltering Heat
Passive
Combustible Gas Cylinder has a % chance when it applies its effects to reduce the movement speed of the target by 50% for 2 seconds.
Incendiary Missile
Incendiary Missile
Heat: 25
Range: 30m
Fires a missile that explodes on contact, igniting the target for (LvlRankDmgAmnt * 0.035 + SpellPower * 0.55) - (LvlRankDmgAmnt * 0.075 + SpellPower * 0.55) elemental damage and an additional ((LvlRankDmgAmnt * 0.0293 + SpellPower * 0.293) * 6) elemental damage over 18 seconds.
Degauss
Degauss
Passive
Energy Shield has a X% chance to remove all movement-impairing effects when activated.
Infrared Sensors
Infrared Sensors
Passive
Increases stealth detection by [1 / 2], melee and ranged defense by [1 / 2]%, and reduces the cooldown of Stealth Scan by [2.5 / 5] seconds.
Superheated Rail
Superheated Rail
Passive
Rail Shot ignores [15 / 30]% of the target's armor. In addition, if Rail Shot hits a burning target, it has a % chance to vent 8 heat and refresh the duration of your Combustible Gas Cylinder's burn effect if present.
Rapid Venting
Rapid Venting
Passive
Reduces the cooldown of Vent Heat by [15 / 30 / 45] seconds.
Prototype Particle Accelerator
Prototype Particle Accelerator
Passive
Power Shot has a % chance and Unload has a % chance to finish the cooldown on Rail Shot and make the next Rail Shot free.
Energy Rebounder
Energy Rebounder
Passive
When you take damage, you have [50 / 100]% chance to reduce the active cooldown of Energy Shield by [1.5 / 3 / 4.5] seconds. This effect cannot occur more than once every 1.5 seconds.
Firebug
Firebug
Passive
Increases the critical bonus damage of Combustible Gas Cylinder, Rail Shot, Incendiary Missile and Thermal Detonator by [15 / 30]%.
Rain of Fire
Rain of Fire
Passive
Rapid Shots, Power Shot, Rail Shot, Unload and Sweeping Blasters deal [3 / 6 / 9]% additional damage to burning targets.
Automated Defenses
Automated Defenses
Passive
Critical hits have a % chance to reduce the active cooldown on Kolto Overload and Thermal Sensor Override by [3 / 6 / 9] seconds. This effect cannot occur more than once every 1.5 seconds.
Burnout
Burnout
Passive
Increases tech critical hit chance by [1 / 2 / 3]% and increases the damage dealt by periodic elemental effects by [10 / 20 / 30]% on targets below 30% max health.
Thermal Detonator
Thermal Detonator

Instant
Heat: 16
Range: 30m
Cooldown: 15 Second

Hurls a thermal detonator that adheres to the target and detonates after several seconds. Standard and weak enemies enter a state of panic while the explosive is active. The explosion deals (LvlRankDmgAmnt * 0.222 + SpellPower * 2.42) - (LvlRankDmgAmnt * 0.262 + SpellPower * 2.42) kinetic damage when it detonates. Standard and weak targets are knocked back from the blast. Shares a 15-second cooldown with Explosive Dart.

 

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