Mercenary Skills

Bounty Hunter Mercenaries have many different skills that they can use for tanking and for DPS. I will be listing all of the skills available and discribe what each of these skills do.

Mercenary / Bounty Hunter Skills

Skill
Heat
Range
Cooldown
Discription
Power Surge
Power Surge
120 secs
Your next ability with an activation time will activate instantly. Effect lasts 15 seconds.
Chaff Flare
Chaff Flare
45 secs
Reduces threat towards all current enemies.
Cure
Cure
16
30m
4.5 secs
Cleanses a friendly target of up to 2 negative tech or physical effects.
Concussion Missile
Concussion Missile
8
30m
60 secs
Fires a missile at the target that knocks it out for up to 60 seconds. Non-player targets regenerate health rapidly while knocked out. Damage to the target causes this effect to end prematurely.
Fusion Missile
Fusion Missile
33
30m
30 secs
Fires a fusion missile that detonates on contact, dealing (LvlRankDmgAmnt * 0.1 + SpellPower * 1.4) - (LvlRankDmgAmnt * 0.16 + SpellPower * 1.4) kinetic damage to up to 3 targets within 5 meters and searing all targets with radiation burns that deal ((LvlRankDmgAmnt * 0.028 + SpellPower * 0.28) * 6) additional elemental damage over 6 seconds. Standard and weak targets enter a state of panic from the flames.
Healing Scan
Healing Scan
16
30m
12 secs
Heals a friendly target for (LvlRankHealAmnt * 0.077 + HealingPower * 1.94) - (LvlRankHealAmnt * 0.117 + HealingPower * 1.94).
Combat Support Cylinder
Combat Support Cylinder
While active, Rapid Shots charges your powercell with each use. Charges increase all damage and healing dealt, up to a maximum of 3% at 30 charges. In addition, targeting an ally with Rapid Shots will heal the target for 100% of your tech bonus healing. Only one cylinder can be active at a time. 1.5 second cast time.
Jet Boost
Jet Boost
16
30 secs
Blasts 5 nearby enemies back and away. Targets hit by this take (LvlRankDmgAmnt * 0.04 + SpellPower * 0.39) - (LvlRankDmgAmnt * 0.045 + SpellPower * 0.39) elemental damage and have their movement slowed by 60% for 4 seconds.
High Velocity Gas Cylinder
High Velocity Gas Cylinder
Loads your blaster with a high velocity gas cylinder. While active, armor penetration is increased by 35%. Only one cylinder can be active at a time.
Sweeping Blasters
Sweeping Blasters
33
30m
Fires waves of blaster bolts at up to 5 targets within 5 meters of the target area, dealing X weapon damage over the duration. Standard and weak targets are sometimes knocked back by the sweeping bolts. Requires two blasters.
Dual Wield
Dual Wield
Allows you to wield two one-handed weapons.
Hired Protection
Hired Protection
Reduces the cooldown of Revive by 100%.
Power Shot
Power Shot
25
30m
Charges up both blasters and fires off two powerful shots that deal X weapon damage. Requires two blasters.
Rapid Scan
Rapid Scan
25
30m
Heals a friendly target for X.
Emergency Scan
Emergency Scan
30m
21 secs
Instantly heals a friendly target for X.
Heatseeker Missiles
Heatseeker Missiles
16
30m
15 secs
Fires several missiles that deal X kinetic damage. This damage is increased by 5% per heat signature on the target.
Incendiary Missile
Incendiary Missile
25
30m
Fires a missile that explodes on contact, igniting the target for X elemental damage and an additional Y elemental damage over 1 second.
Kolto Missile
Kolto Missile
16
30m
6 secs
Heals up to 3 allies within 8 meters of the targeted area for (LvlRankHealAmnt * 0.034 + HealingPower * 1.08) - (LvlRankHealAmnt * 0.074 + HealingPower * 1.08).
Kolto Shell
Kolto Shell
30m
Deploys a kolto shell around the target that has 10 charges and lasts 5 minutes. When damaged, the kolto shell loses 1 charge and heals the target for (LvlRankHealAmnt * 0.022 + HealingPower * 0.481) - (LvlRankHealAmnt * 0.026 + HealingPower * 0.481). This effect cannot occur more than once every 3 seconds. Only one Kolto Shell can be deployed at a time.
Riddle
Riddle
Increases the damage dealt by Unload by 33%.
Supercharged Gas
Supercharged Gas
1.5 secs
Converts 30 charges of Combat Support Cylinder to supercharge your blasters, venting 16 heat and increasing all damage and healing dealt by 10% for 10 seconds. While active, the following abilities gain Supercharge effects: Power Shot: Heat cost reduced by 17. Unload: Heat cost reduced by 8. Healing Scan: Cooldown reduced by 100%. Kolto Missile: Places a shield on all targets, reducing damage taken by 10% for 15 seconds.
Thermal Detonator
Thermal Detonator
16
30m
15 secs
Hurls a thermal detonator that adheres to the target and detonates after several seconds. Standard and weak enemies enter a state of panic while the explosive is active. The explosion deals (LvlRankDmgAmnt * 0.222 + SpellPower * 2.42) - (LvlRankDmgAmnt * 0.262 + SpellPower * 2.42) kinetic damage when it detonates. Standard and weak targets are knocked back from the blast. Shares a 15-second cooldown with Explosive Dart.
Tracer Missile
Tracer Missile
25
30m
Launches a missile at the target that deals (LvlRankDmgAmnt * 0.18 + SpellPower * 2.11) - (LvlRankDmgAmnt * 0.24 + SpellPower * 2.11) kinetic damage and applies a heat signature, reducing the armor rating by 4% for 15 seconds. Stacks up to 5 times. Heat signatures leave the target vulnerable to Rail Shot.

 

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