SWTOR Mercenary Builds (updated for 1.2)

Bounty Hunters in SWTOR can become one of two advanced classes at level 10, a Powertech (Tank / DPS Class) or a Mercenary (DPS / Healer class). The Bounty Hunter Mercenary uses 2 blasters for increased ranged dps and has healing skills. Mercenaries have three trees to choose talents from: Arsenal (DPS tree), Bodyguard (Healing tree) and Pyrotech (a shared DPS tree shared with the Powertech Class).

Below I will list the best swtor mercenary builds to use for your bounty hunter so you do not have to waste valuble play time figuring out what works :)

If you wish to submit a mercenary build please email it to admin@mercenarybuilds.com. When you email in your build please have a link to your build, clearly list what it is for and any other relevant information I should know about this mercenary build.

Now first off a little information about the recorce a bounty hunter uses heat, this is the same for both the powertech and the mercenary. Most SWTOR Bounty Hunter abilities have a heat cost associated with them, each ability you use an ability that has a heat cost the hotter you get. Now at the same time you are using abilities that are using heat you also are cooling down but the cooldown rate is dependant on how hot you are. The hotter you are the lower your cooldown rate is. The key to being a good bounty hunter is heat management. This means you do everything you can to always stay as cool as posible.

News:

The changes that effect the Bounty Hunter Mercenary in patch 1.2 are as follows:

-Ability Heat costs are now displayed in skill tree and trainer windows.
-Death From Above now has a 5-meter radius to bring its range in line with other Bounty Hunter Area of Effect abilities, and it now begins dealing damage sooner after activation.
-Hydraulic Overrides now has improved audio and visual effects.
-Incendiary Missile audio has been improved.
-Jet Charge now places a "root" visual effect on the affected target.
-Cure now generates 8 Heat (down from 16).
-Jet Boost now triggers snare visual effects on affected targets.
-Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.
-Tracer Missile and Fusion Missile's animations have been exchanged by popular demand from the community.
-Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat.
-Power Surge can now be trained at level 46.

Arsenal
-Barrage: The chance to trigger this effect has been increased significantly.
-Heatseeker Missiles' damage output has been increased by approximately 10%.
-Jet Escape now reduces the cooldown of Jet Boost by 2.5 seconds per point.
-Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time of Power Shot and Tracer Missile by .5 seconds.
-Power Barrier now provides 1% damage reduction per stack.
-Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.

Bodyguard
-Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16).
-Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount.
-Hired Muscle now increases critical chance by 1% per point.
-Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
-Kolto Residue now increases all healing received by 3% (down from 5%).
-Kolto Shell now builds 16 Heat when activated.
-Supercharged Gas now vents 8 Heat (down from 16) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto -Missile now reduces damage taken by 5% (down from 10%).
-Critical Efficiency's buff description now properly refers to Rapid Scan.

Pyrotech
-Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Bodyguard Builds(updated for 1.2)

Mercenary builds that focus on the Bodyguard tree(Healing tree).

(31/8/2) PVE Bounty Hunter Mercenary Healing Build - This is a good PVE healing spec for SWTOR Bounty Hunters.

swtor commando healing build

(31/8/2) PVE Raid Mercenary Bodyguard Healing Spec - This Mercenary Raid healing spec has all the skills needed to max your raid healing. This will be considered the cookie cutter build for raid healing.

Arsenal Builds(updated for 1.2)

Mercenary Builds that focus on the Arsenal tree (DPS tree) will be listed here.

(13/28/0) Arsenal DPS/Healing/Survivability Build - Build with very good dps, CC abilities and healing to help with survivability.

(5/33/3) Mercenary Arsenal PVP Build - Commando PVP Build.

Firebug (Pyrotech) Builds(updated for 1.2)

Mercenary builds that focus on the Pyrotech (DPS) tree will be listed here. This tree is also shared with the Vanguard class except the damage done here is ranged instead of melee.

(3/7/31) Pyrotech PVE Build - This build works very similar to the Powertech build for this tree but does ranged instead of melee damage. This spec is heavily dependant on procs to do high damage.

(3/7/31) Pyrotech PVP Build - This is very similar to the above build with PVP abilities added for CC.

Hybrid Builds

Mercenary builds that have talents mixed in several mercenary trees will be listed here.

 

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